Top of Descent Calculator

Find the distance and vertical speed needed to descend from cruise to a target altitude at a chosen gradient

Frequently Asked Questions

How is top-of-descent distance calculated?

TOD (NM) ≈ altitude to lose (ft) ÷ descent gradient (ft/NM). For a standard 3° glidepath, gradient ≈ 318 ft/NM (often rounded to 300), so 10,000 ft loss ≈ 30–33 NM from the descent fix.

What vertical speed do I need?

V/S (fpm) ≈ ground speed (kt) × gradient ÷ 60. At 120 kt GS on a 3° path: 120 × 318 ÷ 60 ≈ 636 fpm. A quick mental rule: V/S ≈ GS × 5 for a 3° gradient.

How does wind affect TOD?

Tailwind increases GS and shortens TOD distance for a given V/S; headwind does the opposite. Always compute V/S from current GS, not TAS, or you'll be high in a tailwind and low in a headwind.

What about Mach descents at altitude?

Jets descend at constant Mach (e.g. 0.80) until crossing to constant CAS (e.g. 300 KIAS), then standard 3°. FMS computes TOD across both segments; for hand-flying GA, the 3°/3-NM-per-1,000-ft rule is the rule of thumb. Educational only - verify with the AFM/FMS.

Aviation & Marine Disclaimer: Educational only. Not for flight or navigation operations.

This calculator is for educational and informational purposes only and is not a substitute for official flight or navigation planning. Always use current performance charts, an approved POH/AFM, certified navigation tools, and follow all applicable FAA, ICAO, USCG, and other regulatory guidance. Verify all results independently before operating any aircraft or vessel.